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- REM FLCS/TQS PROGRAMMING TEMPLATE
- REM
- REM B50 FILENAME: TQSWC3.B50__ DESCRIPTION: TQS FILE:WING COMMANDER 3______
- REM ________________________________________________________________________
- REM
- REM WRITTEN BY: THRUSTMASTER_____________________________ DATE: MAY 2,1995_
- REM
- REM NAME OF GAME AND PUBLISHER: WING COMMANDER 3 BY ORIGIN__________________
- REM ________________________________________________________________________
- REM
- REM ************************PRELIMINARY SETTINGS**************************
- REM
- REM INCLUDE THE 'USE TQS' COMMAND TO USE YOUR TQS.
- REM INCLUDE THE 'USE WCS' COMMAND TO USE YOUR WCS MARK II.
- REM
- USE TQS
- REM
- REM INCLUDE THE 'USE FCLK' COMMAND TO BASE CHARACTER TIMING ON THE SIMULATOR.
- REM
- REM THE 'RATE nnnn' COMMAND IS USED TO CONTROL BUTTON PRESS AND RELEASE
- REM RATES, WHERE nnnn IS A NUMBER BETWEEN 0-1000.
- REM
- RATE 70
- REM
- REM ***********************MACRO DEFINITION FILE***************************
- REM
- MDEF QWCIII
- REM
- REM CHANGE 'TEMPLATE' ABOVE TO THE NAME OF THE M50 FILE THAT YOU WANT YOUR
- REM B50 FILE TO REFERENCE. FOR EXAMPLE, IF YOU CREATE A NEW B50 FILE FOR A
- REM SIM CALLED NEWSIM.B50, YOU MIGHT WANT THE LINE ABOVE TO READ:
- REM 'MDEF NEWSIM'
- REM
- REM ****************************FLCS SETTINGS******************************
- REM
- REM FIRST TRIGGER CLICK
- REM
- REM BTN TG1
- REM
- REM SECOND TRIGGER CLICK
- REM
- REM BTN TG2
- REM
- REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
- REM S4=PADDLE SWITCH ON FLCS).
- REM
- BTN S1 ToggleAutoSlide
- BTN S2 /A ENT
- BTN S3 DropDecoy
- BTN S4 MatchSpeed
- REM
- REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
- REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
- REM POSITION.
- REM
- REM H1=LARGE HAT AT TOP OF FLCS
- @StandardViews1
- REM
- REM H2=SMALL HAT BELOW BUTTON S2
- BTN H2U ChaseCamera
- BTN H2D ObjectCamera
- BTN H2L MissleCamera
- BTN H2R VictimCamera
-
- REM
- REM H3=SECOND LARGER HAT BELOW H1
- BTN H3U NextTarget
- BTN H3D NextTurret
- BTN H3L ConfigureMissle
- BTN H3R ChangeMissleType
-
- REM
- REM H4=HAT ON LEFT SIDE OF FLCS
- BTN H4U LockTarget
- BTN H4D Afterburner
- BTN H4L RollLeft
- BTN H4R RollRight
-
- REM
- REM ****************************TQS SETTINGS*******************************
- REM
- REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
- BTN T1 CycleDisplays
- BTN T2 ShieldsVDU
- BTN T3 CommunicationsVD
- BTN T4 WeaponVDU
- BTN T5 PowerVDU
- BTN T6 AutoPilot
- BTN T7 AttackMyTarget
- BTN T8 BreakAndAttack
- BTN T9 CycleTargets
- BTN T10 SmartTargeting
- REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
- REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
- REM ROLLED. BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
- REM SUPPORT THE MOUSE DIRECTLY. IF YOUR SIM INCLUDES MOUSE SUPPORT, THEN
- REM YOU SHOULD OMIT BUTTONS T11-T14.
- REM BTN T11
- REM BTN T12
- REM BTN T13
- REM BTN T14
- REM
- REM THROTTLE COMMANDS. NOTE: OMIT THE 'THR' STATEMENT TO USE THE THROTTLE AS
- REM AN ANALOG DEVICE.
- REM
- @DigitalThrottle
- REM
- REM USE THE MINIMUM THROTTLE BUTTON SETTING TO CONTROL THE THROTTLE WHEN
- REM PULLED FULLY BACK.
- REM
- BTN MT BSP
- REM
- REM ***********************************************************************
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- ANT 2 9 F2 F3 F4 F5 F1 F6 F7 F8 F9
- RNG 1 5 IncreaseCurrent5 DecreaseCurrent5
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